Tuesday, June 24, 2008

Final Presentation MKII

For our final gathering we will all get to experience the Unbuilt Architecture Fabrications together from 11:00 on Wed (25th) in Lab1 again.

By way of a glimpse at the work the 6 groups have achieved in this segment of the course here are a few quick screenshots from the respective models:

GroupA : Beaver Dam Theatre (blog)


Group1 : Silkborg Museum (blog)


GroupB : Wombarra House (blog)


Group2 : Canberra High Court (blog)


GroupC : NY Homeless Housing (blog)


Group3 : UK School (blog)


Remember to take some time to think through what elements of each fabrication is successful, which areas you would do differently or indeed which sections of the process you may want to concentrate on for the remainder of your degree.

-

To grab a copy of the maps to explore in your own time as well, please collect them from the samples folder and copy them to the utgame folder in your profile. If you have questions or problems with this part please just ask as there are a mixture of cooked and uncooked maps and other things to remember.

G>

Monday, June 16, 2008

Fabrication Presentation

Teams,
For our presentation session at 11:00 on Wednesday there are a few things everyone needs to do.
Remember to build the map to accommodate multiple players (24 if all goes to plan) and it needs to stand on its own in the same way the Falling Water model did (as in someone should be able to explore the map without any external commentary, Falling Water uses signs at the start - maybe you can think of other things as well).

Once you have your map happy in the editor (and your files neat and tidy in the right folders), hit the COOK icon in the toolbar to create a published version of your map and packages. These files (now under something like My Documents, MyGames, Unreal Tournament 3, UTGame, Published, CookedPC, CustomMaps) are the ones that need to be submitted and loaded onto the server here at 9am Wed.
If you want to bring us one today (Tues) then, we can check that what you have already is working on on our machine that will run the game for you (in BECU).

Please submit the files into 2 locations for us:
Firstly into the Submit area on Emustore in the ARCH1392 folders.
Secondly into FILEFRONT with link on a blog for remote players to find.

During the actual presentation we will have the groups run through in order, with the current group not 'in game' - allowing everyone else to explore the unbuilt world you have fabricated for us. We will connect speakers to a few of the machines and a large screen to get some atmosphere going as well.

Not long to go now everyone.

G>

ps. Questions/Problems - charge into BECU and see Graham or Jeremy

Sunday, June 15, 2008

PROCEDURE FOR FINAL PRESENTATION AND EXTENSION

HI ALL. THIS POST IS TO CONFIRM THE ARRANGEMENTS THAT WE NEGOTIATED IN THE FINAL CLASS:

1. ALL MAPS AN ASSOCIATED PACKAGES SHOULD BE UPLOADED TO FILEFRONT BY 9AM ON WEDNESDAY JUNE 18. PLEASE LABEL YOUR FINAL MAP CLEARLY.
2. EACH STUDENT SHOULD PROVIDE A LINK TO THE FILEFRONT UPLOADS ON THEIR BLOG (STUDENTS SHOULD ALSO PROVIDE A LINK TO THEIR GROUP WIKI ON THEIR BLOG).
3. WE WILL START THE FINAL PRESENTATION AT 11AM SHARP IN LABS 1 AND 2, AND FINISH AT 2PM SHARP.
4. EACH GROUP WILL HAVE 20 MINUTES OF "GAMETIME".
5. ALL STUDENTS ARE REQUIRED TO ENTER EACH ENVIRONMENT.
6. THE ORDER WILL BE A, 1, B, 2, C, 3
7. PLEASE DO A NETWORK TEST OF YOUR ENVIRONMENT BEFORE WEDNESDAY, IF A GROUP EXPERIENCES TECHNICAL PROBLEMS AT THE PRESENTATION THE TIME IT TAKES TO SOLVE THOSE PROBLEM/S WILL BE TAKEN FROM THEIR 20 MINUTE TIMESLOT.

EXTENSION:
AFTER A REQUEST FROM YOUR STUDENT REPS WE HAVE AGREED TO GRANT AN EXTENSION FOR THE BLOG AND WIKI COMPONENTS OF THE COURSE UNTIL MIDNIGHT SUNDAY JUNE 22. THIS WILL ALLOW YOU TO FOCUS ON THE UT3 ENVIRONMENTS UNTIL WEDNESDAY AND GIVE ADDITIONAL TIME TO REFLECT ON YOUR EXPERIENCES DURING THE COURSE IN THE EXTRA FEW DAYS.

GOOD LUCK!

Monday, May 26, 2008

REAL WORLD EXAMPLE

ANDREW WALLACE IS AN ARCHITECTURE STUDENT AT UNSW WHO IS CURRENTLY FINISHING OFF HIS FINAL YEAR. HE WORKS FOR THE PRACTICE "LAURA CALDER ARCHITECT" WHICH IS A SMALL FIRM SPECIALISING IN RESIDENTIAL PROJECTS.

FOLLOW THE LINK BELOW TO TAKE A "DIGITAL TOUR" OF A RECENT PROJECT:

http://www.laracalderarchitect.com.au/pro_thomas.html

I ASKED MR WALLACE HOW LONG IT TOOK HIM TO DO THE SETUP FOR THE VIRTUAL TOUR;

"The model was already built in archicad. It probably took about 4-5 hours all up. that includes 3dsmax to setup all the materials and open doors etc -and then i had to learn how to make materials and the setup in UT3 because it was my first attempt. So there was a bit of wasted time from mistakes and learning. I would estimate the next time would take between 2 and 3 hours, especially if you can recycle materials in max and ut3."

IT'S WORTH A LOOK TO SEE HOW SOMEONE IS INTEGRATING THIS APPROACH IN PRACTICE.

Wednesday, May 21, 2008

QUESTIONS FOR GROUPS C+3: CONFLICT

DUE TO A REQUEST BY STUDENT REPRESENTATIVES FROM GROUPS c+3 WE HAVE RELEASED THESE QUESTIONS EARLY:

1. What opportunities are created by the conflicts in your proposal? Should these conflicts be 'resolved' or 'maintained'? Why?

2. What imagery would you use to display your conflict?

3. How could you integrate conflict, positively, in your design process?

4. Very concisely describe any historical conflicts that have effected your site and that have, to some degree, been resolved by your building?

5. What are the areas of your proposal that require immediate attention? i.e. the weakest areas.

QUESTIONS FOR B+2 PRESENTATION: PLANNING

1. What Did Le Corbusier mean when he said ‘the plan is the generator’ ? (of architecture)

2. Explain your groups strategic plan regarding creating an environment as good as or better than the half life 2 model?

3. Draw a diagram showing the spatial planning of your chosen unbuilt project, and explain it your presentation.

4. Explain the principle roles/aims of statuary planning with regards to the built environment?

5. Individually identify your educational plan, both in terms of this course, and the degree in general?

Tuesday, May 20, 2008

TASK FOR WEEK 10

Meet in room 2001 at 3.30pm.

At 3.30 we will have a guest lecture by Dan representing SodaJerk and talking about a recent art film project called Pixel Pirates II.

At 4.30pm Groups A+1 will set up 3 x 46" LCD screens and computers to run them.

At 5.00pm Groups A+1 will present on the themes of "Remuneration" as it relates to Architectural Collaboration. Each presentation will last for 10 minutes leaving 20 minutes for questions. Following our student rep meeting from last week these times will be strictly adhered too.

Independent Study: (complete by the beginning of next weeks class)

1. All students will write a blog entry on the theme of "PLANNING" in regards to the different people involved in an Architectural Collaboration. Refer to the Brief for the Blog on the course website.

2. Groups B+2 will be presenting at 5pm next week. In addition to the Brief for the Blog these groups should refer also to the Brief for the Wiki on the course website and to this blog for the 5 questions they will address in their presentations.

3. All groups should continue working on their Unbuilt Architectural Project and be integrating a range of instruments discussed in the weekly presentations in their collaborative work.